Mini Militia Guns List: Every Weapon Explained

The official Appsomniacs pages for Mini Militia name these guns: the Desert Eagle, Uzi, Magnum, MP5, AK47, M4, M14, shotgun, M93BA sniper rifle, SMAW rocket launcher, PHASR and Saw Gun, plus a machete and frag, proximity and gas grenades. This Mini Militia guns list explains what each weapon is, when to use it, and how dual wield and zoom work.

All of these weapons belong to the original mobile apps. If you want to warm up on the basics first, our free Mini Militia Classic game is a fan-made browser remake of Survival mode with one pistol-style gun, so you can practice aiming and jetpack movement before you jump into a full match.

Versions differ, too. The Mini Militia Classic App Store listing mentions default dual wielding. In Miniclip's version, dual wield unlocks when a weapon reaches its required level, and weapons can be upgraded. We cover both below.

Key takeaways

  • The official Appsomniacs pages name the Desert Eagle, Uzi, Magnum, MP5, AK47, M4, M14, shotgun, M93BA, SMAW, machete, PHASR and Saw Gun, plus frag, proximity and gas grenades.
  • The sniper rifle is the M93BA, and zoom control works on various weapons, not only the sniper.
  • No gun is best everywhere: use shotguns and SMGs up close, assault rifles at mid range and the M93BA at long range.
  • Dual wield (the double gun) works differently by version: default in Mini Militia Classic, unlocked by weapon level in Miniclip's version.
  • Our free browser remake of Survival mode has one pistol-style gun only, which makes it a simple place to practice aim.

The Full Mini Militia Guns List

Here is every weapon named on the official Doodle Army 2: Mini Militia page from Appsomniacs, the studio that made the game. The same list appears on the Mini Militia Classic page. The "best use" column is practical advice based on each weapon type, not official stats.

Weapon nameTypeBest use
Desert EagleHandgunHandgun that can be dual wielded (official pages list dual wield with handguns)
MagnumHandgunCareful single shots at short to mid range
UziSubmachine gunFast, close fights and chasing flying enemies
MP5Submachine gunClose to mid range when you need steady fire
AK47Assault rifleAll-round fighting at mid range
M4Assault rifleMid-range fights; a solid swap if you can't find an AK47
M14RifleMid to long range shots across open space
ShotgunShotgunVery close range, corners and tight tunnels
M93BASniper rifleLong range shots from a safe, high spot
SMAWRocket launcherHitting groups and players hiding near walls
PHASRSpecial weaponTest how it fires in an offline mode before relying on it in a match
Saw GunSpecial weaponTry it in an offline mode first to learn how it handles
MacheteMelee bladeFinishing an enemy who lands right next to you
Frag grenadeExplosive grenadeFlushing players out of cover
Proximity grenadeGrenade that reacts to nearby playersGuarding a doorway, flag or narrow path
Gas grenadeGas grenadeBlocking an area so enemies have to move

Other official descriptions mention more. The Mini Militia Classic listing on Google Play names a flamethrower, and Miniclip's help center lists items such as the XM8 and a grenade launcher in its crates. The exact lineup depends on which version you play, so treat the table above as the core set.

Mini Militia Weapon Types Explained

Knowing the weapon type tells you more than the name does. Each type has a range where it shines and a range where it struggles.

Handguns

The Desert Eagle and Magnum are the handguns on the official list. They still matter, because the official pages tie dual wield to handguns, and two at once give you a lot more firepower.

Submachine guns

The Uzi and MP5 fire quickly. That makes them forgiving when an enemy is flying around you with rocket boots, because a spray of bullets is easier to land than one perfect shot.

Assault rifles and the M14

The AK47 and M4 are the middle ground: good enough close up and still useful across a room. The M14 leans toward longer shots, so give it a bit of distance.

Shotgun

The shotgun is a short-range weapon. Use it around corners, in tunnels and on players who rush you. At long range it wastes your time.

Sniper rifle

The M93BA is the Mini Militia sniper. It rewards patience, good positioning and the zoom control covered later in this guide.

Explosives and special weapons

The SMAW rocket launcher and the grenades are explosives and area weapons, so they can be useful even when you cannot see an enemy clearly. The PHASR and Saw Gun are the more unusual names on the list. Miniclip's App Store listing describes a "wide range of modern and futuristic weapon types."

Best Gun in Mini Militia for Each Range

There is no single best gun in Mini Militia. The best choice is the one that fits the distance you are fighting at and the map you are on. Use this table as a starting point.

Player standing on the ground beside the big stones used as cover in the browser game
In our browser remake, the big stones block bullets, so cover matters as much as your gun choice.
RangeGood picksWhy they work
Close (same platform, tunnels)Shotgun, Uzi, MP5, macheteFast or wide shots land before the enemy can react
Mid (across a room or gap)AK47, M4, dual handgunsSteady damage without needing perfect aim
Long (across open ground)M93BA, M14Longer reach lets you hit targets far away; use zoom where your weapon has it
Groups and coverSMAW, frag and gas grenadesExplosives and area weapons can reach players behind cover

A simple habit helps a lot: carry one gun for close fights and one for distance. If you hold a sniper rifle, keep a fast-firing gun as your other weapon so you are not stuck scoped in when someone flies at you.

Movement matters as much as the gun. For more on flying, cover and timing, read our Mini Militia tips and tricks.

Mini Militia Sniper and Zoom Basics

The sniper in Mini Militia is the M93BA. The official feature lists also mention "zoom control on various weapons," so zoom is not only for the sniper. Mini Militia Classic adds extra screen layout options alongside zoom.

Zoom lets you see and hit players far off screen, but it shrinks what you notice up close. Use these basics:

  • Pick a high, covered spot. Stand behind a wall or ledge so only part of you is exposed.
  • Stay still when you take the shot. Lining up while flying is much harder.
  • Lead moving targets. Aim slightly ahead of a player who is flying across the screen.
  • Zoom out between shots. Check who is near you before you scope in again.
  • Move after a few shots. Players will learn where you are and come for you.

Sniping tends to suit modes where players hold positions. Our guide to Mini Militia game modes explains how each mode plays.

Mini Militia Double Gun: How Dual Wield Works

The "double gun" is dual wield: holding a handgun in each hand. Both Appsomniacs pages list "dual wield with hand guns" as a feature. How you get it depends on the version.

  • Original Doodle Army 2 (Appsomniacs era): the official page lists dual wield with handguns as a feature and says to buy the Pro Player Pack "to get full access to online weapons." It does not list exactly what the pack includes.
  • Mini Militia Classic: the Mini Militia Classic App Store listing mentions "default dual wielding and full power access to map weapons."
  • Miniclip's version: Miniclip's help center says dual wield unlocks when a weapon reaches its required level, not your account level. Its example shows the Magnum with dual wield unlocked at level 10.

Stick to the official app for your version. Unofficial copies that promise to unlock everything can put your account and your phone at risk, and they are not needed to enjoy the game.

Melee Attacks and Grenades

Melee attacks are part of the official feature list, and the machete is the named melee weapon. Melee is a finishing move. If an enemy lands right next to you, a quick strike can end the fight faster than turning to aim.

The three grenade types each have a job:

  • Frag grenade: the standard explosive. Throw it at a player hiding behind cover or into a group.
  • Proximity grenade: as the name suggests, it reacts when players come near. Drop one on a path you expect enemies to use.
  • Gas grenade: as the name suggests, it is built to control an area rather than hit one target. Use it to push players out of a spot they are holding.

The official pages also list power-ups that are not weapons but change fights: a power boost, a health pack and a riot shield. Remember where power-ups sit on the map so you can reach them quickly when a fight turns against you.

Gun Upgrades and Version Differences

Weapon upgrades are part of Miniclip's version. The Mini Militia - Doodle Army 2 App Store listing says "weapon upgrades allow you to make them stronger," and its Battle Pass can reward weapons. Miniclip's help center also describes crates that contain weapon pieces.

People often search for a max level for each gun. We could not find an official public chart of upgrade levels and stats, and these numbers can change with updates. Check the weapon screen inside your own app for the current values.

Mini Militia Classic's App Store listing highlights different things. It talks about full power access to map weapons, new weapons and a new loadout and special abilities system. To see how the two versions compare, read Mini Militia Classic vs War.io.

Guns in Our Free Browser Version

Our site's game is a fan-made, open-source remake of Survival mode, not the official app. It has one weapon only: a pistol-style gun that fires yellow bullets. There are no pickups, grenades, melee, zoom, dual wield or power-ups.

Soldier in the free browser Mini Militia remake aiming a pistol-style gun at two jetpack enemies
Our browser remake has one pistol-style gun, so every fight comes down to aim and movement.

That keeps the focus on aim and movement:

  • On PC: aim with the mouse and left click to shoot. Each click fires one shot.
  • On phones and tablets: drag the right-side AIM / FIRE joystick. While it is pushed out, the gun fires about three shots per second.
  • Enemies: each jetpack soldier takes 2 to 5 hits, shown by the green health bar over its head. Every kill is worth 100 points.
  • Cover: bullets stop when they hit terrain or the big stones, so use the stones to block enemy fire.

The full control list is in our how to play guide. When you are ready, play Mini Militia Classic online in your browser for free, with no install and no account.

Frequently asked questions

What is the sniper called in Mini Militia?

The sniper rifle on the official Appsomniacs weapon list is the M93BA. It works best from a high, covered spot with zoom.

What is the best gun in Mini Militia?

It depends on range. A shotgun or Uzi works up close, the AK47 or M4 at mid range, and the M93BA sniper at long range.

How do you unlock the double gun in Mini Militia?

In Miniclip's version, dual wield unlocks when a weapon reaches its required level. The Mini Militia Classic App Store listing mentions default dual wielding.

What guns are in Mini Militia Classic?

Appsomniacs' Mini Militia Classic page lists the Desert Eagle, Uzi, Magnum, MP5, AK47, M4, M14, shotgun, M93BA, SMAW, machete, PHASR, Saw Gun and frag, proximity and gas grenades. Its Google Play listing also mentions a flamethrower.

Does the browser version have all the guns?

No. Our free browser remake of Survival mode has one pistol-style gun and no pickups, grenades or zoom.

Sources

We checked the facts in this guide against these official and reference pages:

About this guide

Written by the Mini Militia Classic Game team. We check claims about the official apps against official pages and store listings, and we test gameplay tips in our free browser game. Spotted something out of date? Tell us or read more about us.

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